Instead, I will make something I currently find fun and that is new. This is why I won’t go in that direction again. A couple of decades later, there are now plenty of good games within that genre. I believed I had found that in the modern horror genre. When I made Silent Hill, I had this idea that it would be fun to make something that had never been made before. Slitterhead is being created for PC and Consoles, but there is no complete list of platforms on network yet.Keiichiro Toyama, Creative Director: “For me, it doesn’t differ that much. In between, we will inform fans about the development progress," concluded the game designer. It should last at least until the end of 2022. After that, we will add new people to the staff and enter the stage of full-fledged production. "Right now we are waiting for the final evaluation of the key prototype of the concept we have developed. Right now, the Bokeh Game Studios team is finishing work on a key working prototype of its brainchild, after which the studio will invite new specialists and fully enter the active phase of production. To tell an intriguing story and bring new types of action gameplay to life," Toyama continued.Īccording to preliminary plans, the project will not go on sale before 2023. And despite the fact that we create horror, it is important for us to create something fascinating in the general sense of the word. The feeling of fear will also be transmitted through a subtle immersion in the gameplay. However, we don't want to focus on blood and violence alone. Based on this, certain visual images are created to shock the player. "The main idea of the game should be the theme of life and death, the processes of decline that can be observed in everyday life. Bokeh Game Studios is trying to create a horror offering repulsive visual images, subtle psychology and attractive action dynamics at the same time. The setting of our game will be a completely original setting that combines nostalgic and realistic landscapes with completely fictional elements," the developer explained.Īccording to Toyama, Slitterhead will be a diverse project existing at the junction of different genre directions. However, do not wait for the literal embodiment of Hong Kong. "The most attentive users probably learned from the trailer that Hong Kong of the 80s or 90s served as a source of inspiration for the city in Slitterhead. As the attentive users expected, the world of the game is largely inspired by Hong Kong at the intersection of the 80s and 90s, however, apparently, the heroes will go to its more fantastic version. In addition, Keiichiro Toyama indirectly spoke about the Slitterhead setting. In addition, the project will feature a lot of fresh gameplay mechanics that you are unlikely to have seen from other developers, so the audience is waiting for a rather unique product," said the game designer. "I won't disclose the details yet, but I can confirm that we are preparing an action-oriented game with a third-person perspective. Shortly after that, the developer talked to the IGN Japan editorial office, where he spoke in more detail about Slitterhead, simultaneously confirming that the audience is waiting for a game with a third-person perspective and unusual gameplay mechanics.
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